Guilds, the Guild Hall and Guild Perks
Guilds, the Guild Hall and Guild Perks
Guild size, Guild Perks and Renown, the Guild Charter ranks, Bring Your Guild, the private Guild Hall and the daily Guild Feast.
Guilds on pRO
| Size | A guild starts at 16 members and gains 2 for every Guild Extension level, so the biggest guild holds 36. |
|---|---|
| One seat per account | Guild membership belongs to your account, not to one character. An account takes one seat and can be in one guild; the seat moves to whichever of your characters you play. |
| Guild storage | 600 slots, open from the start: no Guild Storage skill needed. |
| Alliances | Off. A guild can still declare up to 3 enemy guilds. Both limits are small on purpose while the community is small. |
| Guild level | Works as it always has: guild EXP from the tax your members pay while they hunt, and guild skills as the guild levels up. |
| Guild Renown | A separate score that belongs to the guild. Members earn it by playing and by giving zeny at Zonda, and it decides the Guild Perks every member gets. |
| Guild wars | GvG team battles and Field Conquest are where guilds fight. War of Emperium comes in a later episode. |
Guild Perks
Every member of a guild gets the perks of the highest Renown tier the guild has reached, for as long as they stay in it. There is nothing to claim: the perk is on your character within a few seconds of logging in, and a new tier reaches everyone online within 5 minutes. Leave the guild and it goes; join another and you get that guild's tier.
| Renown | Base and job EXP | Drops | Max Weight | Damage to Boss monsters | |
|---|---|---|---|---|---|
| Tier 1 | 2,500 | +2% | +2% | none | none |
| Tier 2 | 25,000 | +4% | +4% | +100 | none |
| Tier 3 | 80,000 | +6% | +6% | +250 | none |
| Tier 4 | 200,000 | +8% | +8% | +350 | +2% |
| Tier 5 | 400,000 | +10% | +10% | +500 | +5% |
The tiers do not add up: a Tier 3 guild gives the Tier 3 row. The drop bonus raises every drop, cards included. The Boss damage works on MVPs and Boss-type monsters while you hunt; it is off on GvG, castle and battleground maps.
Guild Renown
Renown belongs to the guild. A member who leaves takes none of it with them, and it never runs down.
| A full day of daily quests | +30 Renown for each member who finishes the day's Quest Board dailies. |
|---|---|
| An Emperium Defense clear | +25 Renown for each member inside at the clear. Emperium Defense |
| A Field Conquest war won | +1,000 Renown to the winning guild. Field Conquest |
| A World Boss Box | +100 Renown to the guild of each member who gets one. World Boss |
| Zeny at Zonda | 1 Renown for every 10,000 zeny, up to 3,000,000 zeny per account per day (the day turns at 5 AM, Philippine time). Zeny only: nothing from the Cash Shop raises a guild. |
Zonda, the Guild Steward
Zonda stands in Eden HQ: from the lobby, take the members door and follow the corridor. She also runs the Guild Charter and Bring Your Guild, and takes members into the Guild Hall. She turns zeny into Renown, lists the perks and keeps the guild boards: the top guilds by Renown, and the top contributors of all guilds or of your own. The same boards are in the Guilds row of the Rankings Board in the Eden HQ lobby, and on the Rankings page. A staff guild never appears on these boards. A gift cannot be taken back.
How far zeny alone takes a guild
The Renown each tier needs, and what that is in zeny at Zonda. Dailies, Emperium Defense, Field Conquest and the World Boss count too, so a guild that plays together gets there sooner.
| Renown needed | Zeny at the Steward | |
|---|---|---|
| Tier 1 | 2,500 | 25,000,000 |
| Tier 2 | 25,000 | 250,000,000 |
| Tier 3 | 80,000 | 800,000,000 |
| Tier 4 | 200,000 | 2,000,000,000 |
| Tier 5 | 400,000 | 4,000,000,000 |
The Guild Charter
The Charter ranks a guild by its verified members, every Monday at 5 AM, Philippine time. A member is verified when they have played 20 hours for real (online with Assist Mode off, not idle and not vending), are base level 70 or higher, and have been in the guild for 7 days. At most 2 accounts on one computer count, and an account counts for the first guild it is verified in, once ever.
| Verified members | Leader's Rally | Renown, once | Favor in the weekly box | |
|---|---|---|---|---|
| Banner | 10 | +10% | 2,500 | 10 |
| Warband | 20 | +15% | 10,000 | 15 |
| Legion | 30 | +20% | 25,000 | 20 |
| Full Banner | 36 | +20% | 50,000 | 25 |
| Moving up and down | A guild moves up the Monday it has the members, and the leader gets the rank's title (achievements). It drops one rank only after 2 Mondays in a row below the count. A rank's Renown is paid the first time the guild reaches it. |
|---|---|
| Leader's Rally | Once a day the leader blows the Leader's Horn (from Zonda). With at least 10 members on the leader's map, Assist Mode off, every one of them gets more EXP and drops for 60 minutes. A stronger Battle Manual or Bubble Gum is never lowered. |
| Guild Supply Box | Every Monday, by mail, to each verified member still in the guild: 20 Siege White Potions, 10 Siege Blue Potions and a +5 stat food, plus Rachel's Favor. Warband adds an enriched ore, Legion another one and a Token of Siegfried, Full Banner 3 Kafra Cards and a second food. One box per account a week, whatever the guild. |
| The Guild Hall | From Banner, the guild has its own Guild Hall, and each rank opens more of it. |
Bring Your Guild
A guild that arrives with its members gets a starter pack on the day it arrives. The leader gathers the members on one map and picks "Count the arrivals" at Zonda, the Guild Steward (Eden HQ). A member counts when they are online on the leader's map, Assist Mode off, not idle, base level 50 or higher, at most 1 account per computer, and once ever: an account counted for one guild never counts for another. New members can be counted for 30 days after the first count.
| 10 counted | The guild goes to level 10 at once, and the Treasury opens. |
|---|---|
| 20 counted | 30 days of VIP for every counted member, and for every member counted later. |
| 30 counted | The Guild Hall, at the Banner level until the Charter ranks the guild higher. |
| 36 counted | A server-wide announcement. |
Cash Points for the leader
Within the same 30 days, when the counted members still in the guild reach a size and an average base level, the leader collects Cash Points from Leilah, the Cash Point Teller in Eden HQ. Each step pays once, 50,000 in all.
| Average level | Paid to the leader | |
|---|---|---|
| 10 members | average base level 70 | 10,000 Cash Points |
| 20 members | average base level 80 | 10,000 Cash Points |
| 30 members | average base level 90 | 10,000 Cash Points |
| 36 members | average base level 95 | 20,000 Cash Points |
The Treasury
Every counted member has an allowance. The leader, or the positions the leader names, hands it out by mail. What comes out is bound to the guild and is deleted if the member leaves.
| Most per member | |
|---|---|
| Guild Siege Supply Box | 10 |
| +5 foods | 30 |
| Battle Manual | 15 |
| enriched ore | 5 |
| Token of Siegfried | 3 |
| Kafra Card | 10 |
The Guild Hall
The old Prontera castle and its grounds, a private copy for each guild. It opens at the Charter rank Banner, or when 30 members are counted in Bring Your Guild. Enter through Zonda, or with a Guild Hall Key (from Zonda) from any town or field; not from PvP, GvG, battleground or instance maps. You arrive in the Guild Yard and walk into the castle through its front door. It needs client patch 367, which the patcher applies.
| The Guild Yard | A Kafra whose first option is Save: your save point becomes your guild's hall, and dying or logging in brings you back there. She also opens your storage and the guild storage. A Quest Board, and four corner buildings: Supplies (potions, wings, arrows and traps at town prices, and the refine ores Phracon 240z and Emveretarcon 1,200z), the Forge (a Blacksmith who refines and a Repairman), the Card Desk (Demi, the Card Desocketer) and one room still empty. The yard has day and night. |
|---|---|
| The castle | The Hall Keeper with the Trophy Board, and a Kafra. |
| Warband and up | The Hall Healer (full heal, ailments cured) and the Hall Acolyte (Blessing, Increase AGI, Impositio Manus, Angelus and Gloria for 20 minutes, and Magnificat for 2 minutes), 5,000 zeny each. Or the hall bundle at either of them, 15,000 zeny: the heal and cures, the Acolyte's full set and Assumptio for 2 minutes. |
| Legion and up | The Hall Warper, free: Prontera, Geffen, Payon, Morocc, Alberta, Izlude, Aldebaran, Comodo, and the field your guild holds in Field Conquest. Also the open fields, by region, for a fare per jump: free up to base level 40, 2,000 zeny to level 70, 5,000 zeny above. The field of a Field Conquest war is closed while the war runs, and PvP, GvG and no-warp maps are never offered. |
| Full Banner | The Trophy Room at the Hall Keeper: the guild's all-time records. |
| Every day | The Guild Feast at noon. |
No upkeep.
The Guild Feast
Every day at 12:00 each open Guild Hall serves a 30-minute feast at the banquet table: four Lv 10 stat dishes, one served every 7.5 minutes. Each member tastes each dish once. Every dish you taste gives its stat +10, and the more dishes you have tasted, the bigger the EXP boost and the shorter the food time:
| Every tasted dish lasts | EXP | |
|---|---|---|
| 1 dish | 1 h 45 min | +25% for 15 min |
| 2 dishes | 1 h 30 min | +50% for 30 min |
| 3 dishes | 1 h 15 min | +100% for 45 min |
| 4 dishes | 1 h | +200% for 60 min |
The feast's EXP boost replaces any EXP boost you have, a Battle Manual included; the dish warns you first.
Figures on this page are read from the live server. Last checked 23 October 2026. Back to the wiki